Hackpads are smart collaborative documents. .

Kevin Yoo

874 days ago
Unfiled. Edited by Don Undeen , Kevin Yoo , Keith Kirkland , Marco Antonio Castro 874 days ago
Blake: Karen Finley, 
Blake: Elisabeth Foulkes
Keith: Keisha Bolden
Keith K Keith: Elaine Khuu
Jenn Kim : Fernando Castro-Caratini, 
Jenn Kim: John Chae
 
Kevin Yoo: Henry Yoo. 
Kevin Y Kevin Yoo: Hannah Holden
Don U Gabriel: Laura Salaberry
 
 
 
 
874 days ago
Unfiled. Edited by Don Undeen , Kevin Yoo 874 days ago
 
THURSDAY MAY 28
Don U Batteries - AA
 
Don Undeen Eileen is up for using the beam
  • other tweeted requests for beam access - follow up.
 
874 days ago
Unfiled. Edited by Kevin Yoo , Don Undeen 874 days ago
Don U Medieval Treasures & Chocolate Pleasures
 
 
 
 
 
 
Met Media Lab Project
 
Don U Garry Leonard <gleonard@krjda.com>
 
 
Industrial Designer: Pratt Institute
Kevin Y Tiwitter Account: @kievinyoo
yoodesigned@gmail.com
#203.747.9762
 
 
875 days ago
Unfiled. Edited by Blake Miller , Isabel Paez , Brian Hughes , Kevin Yoo 875 days ago
Wood, Foam, Arduino, Processing
 
HTML, CSS, JavaScript, jQuery, node.js, express.js, rapgenius.js, scrapi.org, Heroku
 
 
United States, 1989
 
Embodying Topographies: 3D-Printing the Museum Floorplan, 2015
Adobe Illustrator, Tinkercad, 3D Systems printer (?)
 
 
United States, 1981
/Metcraft, 2015
Tinkercad, MCedit, Minecraft
 
 
United States, 1993
 
3D printing edible art: Medieval Treasures & Chocolate Pleasures. 2015
OsiriX, 3D printers, Solidworks, Maya, Rhino, Maxwell, Adobe Creative Suite.
 
 
901 days ago
Blake M Notes for Brian
Stakeholders: Minecraft players, Children (Middle/High Schoolers)
Workflow: Rendering, Lesson Plan
Concept: Scavenger hunt w. monsters
  • Finding, Freeplay, Learning, Challenging known world by introducing the Met's
In-Game:
  • Small riddles deliver treasure when answered correctly
Blake M
  • How are these riddles related to existing education initiatives in the museum/common core standards?
  • Monsters are released when these answers are incorrect
  • How many monsters? Can the player 'fix' their answer so they don't have to start over completely?
  • A dungeon layer is revealed, leads to Temple
  • "Visual reward" was how you described the Temple. Interesting concept- can tangible objects become rewards, like postcards from the gift shop? 3D printed artworks? 
  • Blueprint Idea
  • You mentioned students can create/earn minecraft blocks for building/reconstructing the environments from the game. How about a custom floorplan, like a marauder's map, that shows players where they've been, and where they have yet to go?
Don U
  • note for expo: we need a screen that copes with the dimly lit parts of the game.
Gabriel G
  • Are you gonna build the whole thing? Is there a way to bring users to collaborate?
Don U
  • reward - card from gift shop?
 
Gabriel G It might be good to give a brief introduction on Minecraft in the last presentation. Is it online? Is it multiplayer? Not everybody in the audience might be familiar with it.
 
2:20 Regina Flores, <META>Methods & Rapper's Delight
Regina will briefly update her progress on <META> Methods -- experiments in network topology through explorations of the Met's digital collection. She will also show a working prototype for a new project she is working on called Rapper's Delight: Rap Music Curates The Met. Through her investigations in the meta-data that runs the Met's digital collection, Regina has started investigating new ways of engaging visitors with the collection at the museum. Rapper's Delight  uses the website Rap Genius, a digital library of rap music, to curate the Met’s collection based on the lexicon of rap lyrics. 
 
 
Blake M Notes for Regina
"lexicon"
Resource/Inspiration: The Artist Project
1-1 Relationship with Rappers (1st Iteration)
  • Using these artist's lyrics/thematics/narratives
  • Examples refer to contemporary issues: police, hustle, 
  • Problematics with rap lexicons: Explicit language, sexual/violent imagery
Blake M
  • How to involve your ideas for inviting artists to connect their own lexicon to the collection?
Gabriel G
Don U
  • Platforms? Something the user can take away with them?
Blake M
  • Application for the desktop version have to in-gallery experiences: A playlist format? A personal Met album?
  • Eileen's Comment: You have to be like a DJ to have the images match up.
  • Q: how to pair images w. text... 1-1, or elaborated?
Don U
  • idea - images flowing by with music, not necessarily exact syncing up of words to images. 
  • talk to spotify labs about it?
  • we'll need rights to publish on blog.
 
2:40 Gabriel Gianordoli and John Choi, MyMet Recommends
A recommendation system of artworks based on the items people have been saving on MyMET. See more about the project here: MyMet Recommends
 
Blake M Notes for Gabriel and John
 
  • Mixing curation and recommendation, favoring recommendation
  • How to maintain relevancy of curator's opinions/recommendations? 
  • "You might also like these artworks..." + "Similar to your collection..."
  • Show users the connections they are making with eachother's curation/favorite forming. Demonstrate your algorithm for posterity/transparency
Don U
  • how to balance"very different and surprising" vs "repeating the same types of objects"
  • making personalized map: don needs to finish up a few things to make that happen.
Blake M
  • What if the map were more adaptive?
  • Possible to allow recommendations/suggestions to appear within map, by only prompting with one piece?
Kevin Y
  • Information about the artwork?
  • Only visual information and met data. 
  • Like? Or interested? 
  • Great that it's a simple, non complex tool anyone can use to explore their own interest
Blake M
  • Don's Q: Do you think Audio Guide data is useful for demonstrating interest? Or, is it biased by nature of the device's usage?
Don U
  • response: all data is biased, tweaking out the data set, altering algorithm, combining data sets, can help.
  • Eileen : "like" is problematic , since it's what people "saved" on MyMet, not necessarily what they "liked"
  • ask seb how they did something similar at cooper hewitt.
  • potential data source - docent tour objects
Blake M
  • Tour stops from daily tours are not archived. Volunteers and docents send Visitor Services the first three gallery #;s on their tour on a weekly basis, and still not all tours are covered in these emails. 
  • Balancing object lists from tours with crowdsourced coll
 
 
 
3:20 Isabel Paez : Musical Seats that will enhance the atmosphere of the galleries in the museum through sounds and music.
Gabriel G
  • Will install the benches on the Medieval Gallery
  • Started to research songs related to it on the MET's Soundcloud
  • Might collaborate with Joan Jeanrenaud on a new composition for the installation
Don U
  • think about the cloisters too!
  • take a look at janet cardiff's "40 part motet"
 
 
3:40 Kevin Yoo:  “Rosary Bead Sensation & Chocolate Futurism” 
The "Rosary Bead Sensation & Chocolate Futurism" brings into harmony historical artifacts and the revolutionary technology of 3D-printing edibles. Exploring the uncharted grounds of the future in collaboration with the MET, 3D Systems and Hersheys.
 
Kevin Y feedbacks:
Regina F
  • imitate vs. copying:
  • interpretation can help in understanding
Don U
  • "draping" objects to make them printable - very cool way to engage, and yet obscure, the collection,
  •  
 
 
4:00 Keith Kirkland, Life Becomes Her  
“Life Becomes Her” is a project to restore a sense of movement and life to garments, by digitizing patterns from the MET Collection and utilizing 3D fashion simulators, body scanning, motion capture and animation.  The goal is to give garments a sense of physicality by reanimating them to give visitors a sense of their previous life as clothing.
Regina F
  • Vionnet - pre 1923 -- open source fashions 
  • Clo3D - high quality redering
Don U
  • bodyLabs - body scanning, platform, API, aggregated data
  • _Do: motion library, saving the worlds motion in a motion capture database
  • what could we do with a "pattern library" that people could manipulate?
...
920 days ago
Unfiled. Edited by Kevin Yoo 920 days ago
Brian Sullivan - 
Kevin Y Email:?
 
922 days ago
Unfiled. Edited by Joelle , Keith Kirkland , Kevin Yoo , Regina Flores 922 days ago
/Metcraft is the first step in developing Minecraft as a teaching and outreach tool for the Met. Its purpose is to act as a proof-of-concept and show that Minecraft can be a fun and creative approach to museum education, fostering a spirit of independent exploration and experimentation for young museum-goers both before and after they visit the Met. 
Joelle Brian's Feedback
Regina- do you have access to children who could play for user testing feedback
Woman = there are tons of met kids teachers are starting to understand Minecraft, Minecraft's popularity endures amongst children
Keith - are you proposing to have the blocks pre-built or have users build the blocks?
Regina - Building a block could be like a lesson plan
(Joelle - what is a block??)
Brian Sullivan - thinks is a great tool for kids, if a teacher was to use this as a tool…as the homework is rebuild the block that was introduced in the lesson plan. Kids will probably be better behaved when visiting the musuem; they already have a relationship to the space; Docentry…John Dewey ==> learnign through experience…let them have an experience by building actual pieces
Woman - Spawn something from a painting or other object? What's clay about?
Guy in red sweatshirt: - question about skins, shaders?
 
Kevin Y tell me how I can get in the world! I will invite my buddies to see if they want to develop on it :) they are not children but will love to see if they will be interested. They're in age group between 22-30.
 
 
Joelle Regina's Feedback
Dude in blue suit - what about projecting back onto the artworks
Blonde woman- The Sol Le Witt installation on the second floor
Norman = interact with objects in a way you can't because they are behind cases; Volumetric Society/Hardware Hack Lab lots of kinect stuff
Woman - the mirror reminded her of the L'Oreal software where you test makeup, you can change the chroma of an image and see how that affects the work
Brian Sullivan: put up a side by side, show an image of how the artist would have actually created and use some layering and have people take layers away, so that people understand the process of creating the object, the touchpoints are brush storkes
Isa: the Cooper Hewitt installation that matches your position to an object in their collection 
Brian: phosphene variations check it out!
What's the format of the metadata: JSON
Norma = Benton Brainbridge will be at the Hardware Hack Lab at Thoughtworks (free refreshments)
 
Life Becomes Her” is a project to restore a sense of movement and life to garments, by digitizing patterns from the MET Collection and utilizing 3D fashion simulators, body scanning, motion capture and animation.  The goal is to give garments a sense of physicality by reanimating them to give visitors a sense of their previous life as clothing.  It also brings into question the possibilities of a fully digitized costume collection by exploring potential outputs and implication for both the museum and the public. 
Keith's Feedback
How do you choose fabric weight?
Don = there's a feature that shows where you are putting tension on the material
Who did you determine how tall, weight of the model
Brian = seems that it is going to be reaching to people in the fashion world primarily, what about the average museum visitor? What about historical context
Joelle = an avenue of Showing history through dress
We don't display, convey the aspect of clothing through movement
Eileen = use this to show how women can move through the world; also armor, people interested to see how bodies moved while wearing armor
Brian Sullivan = agrees with Eileen, certain movement allowed not allowed within the structure of fashions, interesting if there was a special program where the kids could put on a physical structure to experience the feeling of wearing armor, maybe something haptic
Would be interestign to what you can see with a helmet on
Marco: interesting to play with the timeline and provenance of materials
 
Kevin Y Specifically for people interested in fashion. 
Imitation. 
Twist and spin it.
respect. For fashion.
How bodies move: armour maybe. Software issues.
tell history through art. Now digital.
 
4. 3pm - Grace Gou
Painting In 360 Degrees hopes to challenge the viewing perspective of paintings in museums. It intends to bring a different experience when people view paintings that represent the same thing but in different styles and eras within one virtual 3D object. By doing this, P360D wants to give people more thoughts and trigger more inspirations when it's possible to see them at one time in one place on one object.
Joelle Grace's Feedback
Regina- interesting you went after Keith because his project is about animation, would be interestign that whatever you display is animated so that there is an added dimension to the story
Regina F Keith - shutter speed of a camera to 100years.... he is talking about some project that Marco Antonio Castro sent to him... how can you show different fugi mountains over time? snow melting? adding the element of time... 
Brian Sullivan - Religious extremists destroying ancient art... maybe you can show pieces that were destroyed or pieces that have been altered through time? .
Blake Miller - i like the fact that the video you showed was in a dark room... would the rapid rotation give people nausea? 
Don Undeen - is the glass tempered in any way? does it matter how the glass on the ipad is? new thought from Brian: the laminate you put on glass... how can the glass add a new dimension of this project?
blue jacket dude - would you isolate the mountain or would you show the painting it came from? color in the background might be probably will be overwhelming
 
Keith K adding sound as another layer
 
Regina F keith - looking at different scales and you could do like a flip book ... everything moves but fugi stays same.... also you could incorporate sound... fade in and fade out through sound as well. 360 hallogram. Changing of the seasons. 
Kevin Y The rotation will be difficult in that speed with out having the flashing effect. But totally possible.
would be great to have the 3d effect play with the collection of 2d images from different seasons and timeline/ style
 
Regina F brian sullivan - the sound might help distract from the flickering... you could also have the sound change according to the seasons... sound addes another layer
Don - dont forget that the flickering could be from the video.
 
5. 3:20 - Blake Miller
First-time visitors to the Met frequently become lost, and others often find themselves in galleries they claim to have never seen, even after many years of visiting. To help visitors visualize their physical Met experience, I am making 3D prints of the floor plan in tactile graphics, a system for displaying and archiving tours, and a new online/mobile feature called MyMetMap.
Joelle Blake's Feedback
Regina F Brian Sullivan - a lot of the maps you were showing has color coding... with 3D printing you can get diff types of plastics... what about a 3D printed color coded map? Also with the tours... a laminated map with dry erase marker is something he used to use...  he is throwing that out to inspire you to think about how you represent where you have been ... how do you get the visitors to use the map? an automated collection is cool, but how do they use it?
Kevin Y Frame of reference 
Regina F Eileen - whenever i hear someone giving directions its always landmark based. landmarks are usually art... how do you incorporate that into a map? and sometimes people give landmarks which are kind of small ... the map has to be updated every 2 months... how can you make a physical object map dynamic?
Kevin Y dynamic in physical object form
Regina F blue jacket dude - i don't understand the benefit of the 3d map.. you loose information (like all the words) on the map.. why not have virtual maps? an app that people can download with a compass? then you can have something you can update, show directions... lets someone else know where you are...etc
joelle - what about a mold? i cant read the map or the access map... she told the story of finding her way through using arrows... 
keith - the 3d map is translucent... what if there was a thing underneath it that shows you where the tour is... lights that can help you figure out where you need to go... 
Norman - its not really the map, it is your orientation to the thing... you have to have something to go on. you should focus on the orientation. 
 
 
Joelle Kevin's Feedback
Keith K How to deal with people  being able to touch it?
whats the flavor layering?  
Restuaunt in Spain that 
Joelle Brian Sullivan chocolate melts in the after life and not it your hand 
Regina F Food is the ultimate interactive object. 
You should be able to taste something... def do your big piece and put it in a glass case... 
It seems like adding an extra layer to the flavor possibilities could be interesting. It could be a different way to experience the work of art. 
In spain there was a restaurant and they wanted to recreate the forest floor - they distilled the essence out of it and drizzled it onto the final food. You can extract flavors .... like you were saying like wood... you could extract the essence... 
Keith - LeFroyge? is a whisky that is distilled in wood, oak and smoke... 
regina - maybe its an interesting statement that you cant get intricacies with 3d printing... it says something about the art work 
Marco - talking about futurism and how when you mix humans and machines together you get cool stuff
 
 

Contact Support



Please check out our How-to Guide and FAQ first to see if your question is already answered! :)

If you have a feature request, please add it to this pad. Thanks!


Log in